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The shackled city pdf
The shackled city pdf




the shackled city pdf the shackled city pdf

However, the Gods in the Pathfinder Core Rulebook were each given 5 domains, rather than a number of domains based on deific power, as was the custom in 3.5. That meant using the Greyhawk deities that were the default for 3e D&D and rejecting the Golarion Gods of Pathfinder. Since my gaming group has had many previous adventures in the world of Greyhawk, it was important for me to keep the city of Cauldron in that setting. If you are one of my players, it goes without saying that you shouldn’t read any further. So if you plan on playing in The Shackled City, peeking ahead is going to ruin a lot of the fun. Obviously there are a ton of spoilers here, both for the campaign and the first adventure. Converting the stat blocks isn’t impossible, but it is a little bit of work, and since I’m doing the work anyway (I’m a bit of a stat block perfectionist) I thought I would share (click on the pictures at the end of the article to download PDFs of the updated stat blocks for all the monsters and NPCs as well as some additional handouts I created for the first chapter). Most of it works, but the monsters and NPCs in particular are too weak to be a real challenge to a party of Pathfinder characters (I’m not worried about the traps, as The Shackled City has a reputation for the traps being a little too deadly anyway). In spite of Paizo’s claims of backwards compatibility, you can’t really use 3.5 D&D adventures off the shelf for Pathfinder. Currently I am running a Pathfinder campaign for my group, and since I never got the chance to use my copy of The Shackled City hardcover while we were playing 3.5 I figured it wouldn’t be too much work to convert to ‘3.75’.






The shackled city pdf